Updated Roadmap for 2024
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Foundational Milestone #1: Ability to complete the tutorial quest from the start screen to the battle completion screen (we are eventually leading up to here)
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Support for majority of animation types both in and out of battle
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Developed foundation of the battle UI
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Login UI at least mocked up; having it working is not a requirement
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Initial implementation of cutscene system
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Foundational Milestone #2: Completion of tutorial quest up to doing your first summon; ability to modify squads
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Developed foundation of the main screen and many of its submenus
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Forego Summoner's Hall, Arena, Raid, Guild; either hide or mark them as locked
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Partial/placeholder implementation of quest selector
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Exact scope of implementation of each submenu is TBD
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Completion of login system
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Partial implementation for localization in game (we will likely either need to genericize the assets or recreate them for each supported language)
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Alpha
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All of Mistral Quest, able to face Juggernaut.
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Partial Localization
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Developed Foundation of the Main Screen and many of it's submenus
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Many Mistral mobs added
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Unit + Squad Management: Summoners can Fuse/Evolve/Make Squads/Sell Units.
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Partial Vortex Implmentation for Evolutions and Enhancements.
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Item + Sphere Crafting
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Begin looking into social features like making an account. (Will NOT Carry Over Across Betas/Launch)
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May allow for a public or semi-public preview build for testing
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Beta 1
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Fully or Nearly Completed Localization Story and UI.
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All of Quest up to Morgan, able to face Demon Abaddon
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Summon System
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Morgan mobs added
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Player Account Management (Making an Account, Friends List, Profiles, Etc.)
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Partial Daily Log-In System
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Player Enhancement Framework, (Elgifs, Imps, Sphere Frogs.)​
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Beta 2
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Imperial Captial Available with Merit Shop/Quest
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Revised and Implemented Achievement System
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Testing Arena partial functionality
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Frontier Hunter partial functionality
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Raid partial functionality
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Seasonal Content, Yearly Vortex Loop partially Implemented
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Launch (Full Release)
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All of Quest up to St. Lamia face against Creator Maxwell.
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Relevant Seasonal Content
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Guild Framework
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Post Launch
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Completition of Raid, due to theoritcal complexity.
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Completion of Guilds, due to theoritical complexity.
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Completion of Challenge Arena due to therortical complexity.
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Completion of Colleseum due to therotical complexity.
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Implementation of Vortex Arena into Yearly Schedule due to theoritcal complexity.
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Continue too search for additional Localization Teams.
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Community Content/Events
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All of Post Maxwell Content until Brave Frontier 2.
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