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Updated Roadmap for 2024

  • Foundational Milestone #1: Ability to complete the tutorial quest from the start screen to the battle completion screen (we are eventually leading up to here)

    • Support for majority of animation types both in and out of battle

      1. Developed foundation of the battle UI

      2. Login UI at least mocked up; having it working is not a requirement

      3. Initial implementation of cutscene system

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  • Foundational Milestone #2: Completion of tutorial quest up to doing your first summon; ability to modify squads

    1. Developed foundation of the main screen and many of its submenus

    2. Forego Summoner's Hall, Arena, Raid, Guild; either hide or mark them as locked

    3. Partial/placeholder implementation of quest selector

    4. Exact scope of implementation of each submenu is TBD

    5. Completion of login system

    6. Partial implementation for localization in game (we will likely either need to genericize the assets or recreate them for each supported language)
       

  • Alpha

    1. All of Mistral Quest, able to face Juggernaut.

    2. Partial Localization

    3. Developed Foundation of the Main Screen and many of it's submenus

    4. Many Mistral mobs added

    5. Unit + Squad Management: Summoners can Fuse/Evolve/Make Squads/Sell Units.

    6. Partial Vortex Implmentation for Evolutions and Enhancements.

    7. Item + Sphere Crafting

    8. Begin looking into social features like making an account. (Will NOT Carry Over Across Betas/Launch)

    9. May allow for a public or semi-public preview build for testing

  • Beta 1

    1. Fully or Nearly Completed Localization Story and UI.

    2. All of Quest up to Morgan, able to face Demon Abaddon

    3. Summon System

    4. Morgan mobs added

    5. Player Account Management (Making an Account, Friends List, Profiles, Etc.)

    6. Partial Daily Log-In System

    7. Player Enhancement Framework, (Elgifs, Imps, Sphere Frogs.)​
       

  • Beta 2

    1. Imperial Captial Available with Merit Shop/Quest

    2. Revised and Implemented Achievement System

    3. Testing Arena partial functionality

    4. Frontier Hunter partial functionality

    5. Raid partial functionality

    6. Seasonal Content, Yearly Vortex Loop partially Implemented

  • Launch (Full Release)

  1.  All of Quest up to St. Lamia face against Creator Maxwell.

  2.  Relevant Seasonal Content

  3. Guild Framework

  • Post Launch

    1. Completition of Raid, due to theoritcal complexity.

    2. Completion of Guilds, due to theoritical complexity.

    3. Completion of Challenge Arena due to therortical complexity.

    4. Completion of Colleseum due to therotical complexity.

    5. Implementation of Vortex Arena into Yearly Schedule due to theoritcal complexity.

    6. Continue too search for additional Localization Teams.

    7. Community Content/Events

    8. All of Post Maxwell Content until Brave Frontier 2.

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